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RR3 Wiki:Tips and FAQ for The Gauntlet (Season 12) The intention of this page is to keep tips and FAQ for The Gauntlet (Season 12) in one place, which will hopefully help people race this event.

For a list of other seasons, see: The Gauntlet

Description[]

The Gauntlet (Season 12) is a special event in Real Racing 3. It will give the players a chance to win the PORSCHE CAYMAN S, during the Daytona 500 2017 Update (v5.1.0) release. The Gauntlet (Season 12) started April 2 and will end 7 days later (at 23:59 UTC on Apr 8th), regardless of the date entered.

The PORSCHE CAYMAN S has been added to the Factory Faceoff bonus series in the Expert group.

The event comprises a wide range of cars, especially the PORSCHE CAYMAN S, also the JAGUAR LIGHTWEIGHT E-TYPE, BMW 3.0 CSL, RENAULT CLIO CUP, NISSAN 370Z (Z34), FORD MUSTANG GT PREMIUM, CHEVROLET CAMARO ZL1 (2013) and FORD SHELBY GT500

Tips[]

RR3 Michael P wrote:
cloud save before every event, if you lose cloud restore, if you win cloud save and try the next one. 213.149.184.183 wrote:
New method. If you lose, right after you cut finish line, minimalize RR3, close RR3 and start again.

Acceleration[]

Win this challenge with reduced acceleration

The car will accelerate slower.

Assists[]

Win this challenge with assists disabled

In this goal the racer has no power steering aid and must brake for themselves as well. Traction Control can still be adjusted, though.

Brakes[]

Win this challenge with brake assists disabled

In this goal the racer has to brake for themselves, no low or high brake assists, use markers on the side of the road and shadows to pick braking points.

Win this challenge with damaged brakes

Brakes have been damaged, so the braking performance is lower:

  • brake earlier than normal
  • cut corners.

Colliding[]

Win this challenge without colliding

Normally a little contact is allowed, if the window is broken the goal will be red flagged.

  • Avoid any contact with other cars
  • Cut corners
  • Perform outside overtakes
Win this challenge without colliding and with damaged brakes

As explained above, goal is starting to get harder!

Win this challenge without going off-track or colliding

As explained above, goal is starting to get even harder, no corner cutting.

Win this challenge without going off-track, colliding or skidding

As explained above, on a tight track with is one of the hardest goals.

Win this challenge without traction control and without colliding

As explained above, with the TC assist disabled it’s easier to skid into another car, nothing about off track, so cut corners and outside overtake.

Grip vs. Speed[]

Win this challenge with a car tuned for higher grip but lower speed

Your car will corner better at the expense of its power. Pull away at corners to win.

Win this challenge with a car tuned for higher speed but lower grip

Your car will become more powerful at the expense of its handling. Pull away at straights to win.

Win this challenge with a car tuned for higher speed but lower grip without being overtaken

As above, but you cannot be overtaken.

HUD[]

Win this challenge with the HUD disabled

The Heads Up Display (HUD) displays all the in game data, including the speed and time.

  • Use a stop watch to judge the time (in particular on Autocross)
  • Use the in car speedometer for Speed Snaps / Speed Records.
  • Use the in car stopwatch for race cars

Map[]

Win this challenge without the Map

This tests the players knowledge of the circuit,

  • follow a lead car
  • watch road signs pointing left and right

Off-track[]

Win this challenge without going off-track

Four wheels off track will result in a red flag, two wheels are fine.

  • Perform outside overtakes, so bots do not push you inside
Win this challenge without going off-track and with worn tyres

As above, with the added challenge of worn tyres, brake earlier, but do not cut the corners.

Win this challenge without going off-track for more than 2 seconds

As above, except a little off track is allowed.

Win this challenge without going off-track for more than 5 seconds

As above, except a little off track is allowed.

Win this challenge without going off-track or skidding

As above, with the added challenge of no skidding, see below.

Win this challenge without traction control and without going off-track

As above, with the added challenge traction control assist, so more likely to skid off track.

Skidding[]

Win this challenge without a continuous skid of more than 1 second.

A little skid is allowed, but as you stop skidding, the counter will reset until you skid again.

Win this challenge without skidding

No skidding is allowed, any skid will result in a red flag.

  • brake early and accelerate out of corners
Win this challenge without skidding more than 3 times

As above, a little skid is allowed, possibly a timed skid of 3 seconds will red flag

Win this challenge without skidding more than 5 times

As above, a little skid is allowed, possibly a timed skid of 5 seconds will red flag

Steering[]

Win this challenge with Steering Assists disabled

Players who use steering assist low or high will notice a big difference in the sensitivity of the steering, this will need to practice to get used to no steering assists

Win this challenge with damaged steering that randomly pulls left or right

The car will veer left and right, normally there is a noise before the veer, so turn the volume up and listen, when the noise is made either brake or lift the accelerator, tilt B will help.

Win this challenge with the steering pulling left

The steering will constantly veer left, possibly increasing as the speed increases, hold the device at an angle to stop the veer.

Win this challenge with the steering pulling right

The steering will constantly veer right, possibly increasing as the speed increases, hold the device at an angle to stop the veer.

Win this challenge without Traction Control and with steering pulling left
Win this challenge without Traction Control and with steering pulling right

As above, with the added challenge that TC assist is also disabled.

Top Speed[]

Win this challenge with decreased top speed

The car's top speed is significantly reduced in this goal

Win this challenge with decreased top speed and acceleration

As above, but with the added challenge of slower acceleration

Win this challenge with decreased top speed, acceleration, brakes, and grip

As above, but with the added challenge of reduced braking performance and grip, giving the impression of an unserviced car.

Touching[]

Win this challenge without going off-track, skidding or touching other cars

One of the hardest goals, no touching is normally an instant red flag, although the last season, a light contact, or rub was allowed. No skidding and off-track as above.

Win this challenge without going off-track, skidding or touching other cars (Traction Control disabled)

As above.

Win this challenge without touching any other cars or barriers

As above, except any contact with any object will red flag.

Traction Control[]

Win this challenge with traction control disabled

Traction control (TC) assist is disabled, brake earlier and power out of turns, as there is nothing about contact, skidding, or off track, perform inside overtakes, any loss of traction will result in a side swipe of bots, but no loss of speed.

Win[]

Win this challenge
Win this challenge (using Boss Car)

These are the straight forward goals, just win.

Worn Tyres[]

Win this challenge with worn tyres

Worn tyres gives lower braking and acceleration, it’s easier to skid, perform inside overtakes so not to lose time, manually turning TC assist off can help, if the car is skidding too much.


General Tips[]

Strategy[]

See RR3 Wiki:Real Racing 3 Tips and FAQ#Strategy

Time Shifted Multiplayer (TSM)[]

See RR3 Wiki:Real Racing 3 Tips and FAQ#Time Shifted Multiplayer (TSM)

List of Offline Bots Names[]

See RR3 Wiki:Real Racing 3 Tips and FAQ#List of Offline Bots Names

List of The Gauntlet (Season 12) Bots Names[]

 !  This section needs updating if The Gauntlet (Season 12) has its own set of bots  ! 

This event has a different set of offline bots:

The Gauntlet (Season 8)
Al Herbi
Chen
Coetzee
Cohen
De Vries
Demir
Demopoulos
Dumitru
Elias
Fontana
Fritjof
Garcia
Gomez
Gonzalez
Ivanov
Janssens
Jones
Kim
Li
Lim
Lopez
Magnus
Martinez
Melnyk
Miller
Moreau
Munoz
Nguyen
Nielsen
Nowak
Petrovic
Romano
Santos
Sarawut T.
Schneider
Silva
Singh
Smith
Stuart
Tan
Tanaka
Williams

Methods to slow bots down[]

 !  It is important not to lose a race in The Gauntlet (Season 12) only follow methods of slowing bots and PITing them  ! 
Track Recommended method to slow bots
Autocross Win by a small margin.

Do not set a low time at the line, tilt B will give better control to coast before the line, if you are too quick or brake and wait at the line, smashing the time will increase the AI.
Cup
& NASCAR
Win by a small margin

Once ready to go, get to 1st place as quickly as possible and try to slow the bot's down, either spin them out or park in sharp bends / chicanes and stop them passing. By setting a low time, but still coming first, it's still possible to still lower the AI of bots, think about a Time Trial time, if you set a set a slow time it lowers the AI.
Drag Race Win by a small margin

Once ready to go, use the gears to slow the car, once passed the bot go up through the gears, but watch the bot doesn't speed up / close the gap, or if close to the line go down a gear to brake.
Elimination Elimination events are normally of the best opportunities to lower the bots AI, however for Gauntlet events losing it not an option, it is therefore better to look after the car, so prevent damage, either run the race and keep it clean, four wheels on the track, or keep the lead but slow down the bots so the car doesn't travel as far, so takes less damage.
Endurance Endurance events are normally one of the best opportunities to lower the bots AI, however for Gauntlet events losing it not an option, the only way to not increase the AI of the bots is to win by a small margin, as son as 1st is passed stop.
Head To Head Win by a small margin

Once in 1st place, use the same technique as cup events, slow the bot down. Quite often a single bot will not push you once stopped, so you can easily hold it up for 20 seconds, then go for it. Wait at the line to reduced the time set, but still win.
Hunter Win by a small margin

Once passed the 1st place marker, slow down and maintain a small distance advantage ahead, when near the line slow to reduce the distance, but still win. It's also possible to spin out the NISSAN SILVIA (S15) to reach 1st, but be careful not to set a top distance. Final point, the NISSAN SILVIA (S15) can be on a different section as track from you, e.g. If 1st place marker is 1,000 yds behind. The NISSAN SILVIA (S15) could be going flat out down a straight while you’re in a hairpin or chicane, so the 1st place marker is going 1,000 yds behind the NISSAN SILVIA (S15), but travels at the same speed so doesn't slow for the chicane! The worst tracks have chicanes before the finish line, like Spa or Le Mans, learn from any losses, track knowledge will help in future events, sometimes waiting by the line is better, but be aware your stopped and 1st place marker could be going 120 MPH.
Time Trial I haven't seen a TT in a Gauntlet, if there was set a very slow time, keep all four wheels of the car on track, to take the least damage.
Speed Record Win by a small top speed

If your still struggling to reach first place, the start finish straight is normally the longest straight, you can do a U turn and drive the wrong way around the track, so once around the last turn, do another U turn, and blast down the straight, with all assists off, it doesn't matter if you fly off track at turn one. If the start/finish straight isn't the longest you can still use the no assists method to hit the top speed, again it doesn't matter if you fly off track. However once you reach 1st place brake, so you don't increase the AI of bots. In special events challenges there is quite often a no off track clause to stop this technique, forcing an upgrade to hit the required top speed.
Speed Snap Win by a small margin.

Do not set a low time at the line, tilt B will give better control to coast before the line, if you are too quick or brake and wait at the line, smashing the time will increase the AI.

Start / End Strategy[]

This The Gauntlet (Season 12) starts April 2 and runs for 7 days, there is no strategy to start late.

Cloud Save / Restore[]

See RR3 Wiki:Real Racing 3 Tips and FAQ#Cloud Save / Restore

  • Note: If the first restore still displays the progress screen, try a cloud restore for a second time

FAQ[]

How do Gauntlets Work?[]

The Goal is to bank 250,000 points, which will win the PORSCHE CAYMAN S. The player starts with 20 tickets, each challenge requires 2 tickets to run. Challenges are separated into two types:

  1. Standard challenges: Normally with a choice of cars as well as a random track, event type and different special conditions. The player is temporarily rewarded with points for winning the challenge.
  2. Boss challenges: Normally with the goal car, random tracks with Head To Head or Cup races, against Magnus. The special condition will be to win the race from no more than 5 seconds off-track, to 2 seconds, to no off track, as the run progresses. Winning the boss challenge will bank the points, won in standard challenges, since the previous boss challenge. Once the Boss challenge is won all points gained to that point are banked, so can not be lost. Once sufficient point have been won, the next rank is reached, R$ or Curr.Gold.New.80x80.Shifted rewards are awarded, the car roster may also change, depending on the rank.

The further the challenge the harder the condition, however more points are also rewarded. Points are only banked when the boss challenge is won. If the standard or boss challenge is lost, any points gained, since the previous boss challenge will be lost. Ending the run will keep all the banked points, only the temporary points will be lost, the rank and car roster will also remain the same, The Gauntlet will restart from challenge 1. If a challenge is lost, the payer has a menu with the following choices:

  1. Retry: Pay with Curr.R.Dollars.New.80x80.Shifted to retry the same challenge. Paying to retry does not use more tickets.
  2. Skip: Pay with Curr.Gold.New.80x80.Shifted to skip the challenge and go to the next challenge (not recommended)
  3. End Run: Restart from challenge 1, with the same car roster, the challenges are gradually harder each run.

There are countless strategies to achieve the goal of winning the car, for example:

  1. Run every challenge with no restarts. The hardest method. Normally needs the standard and Boss cars to be upgraded to a high PR.
  2. Run as many challenges as possible, by upgrading the boss car and possibly the standard challenge cars, once the player reaches an 'impossible' challenge, restart the run.
  3. Run as many challenges as possible, without upgrading the cars with Curr.Gold.New.80x80.Shifted, once the player reaches an 'impossible' challenge, restart the run.
  4. Run as many challenges as possible, without upgrading the cars at all, once the player reaches an 'frustrating' challenge, restart the run.
  5. Run two challenges and the boss challenge, to bank the points, then restarting the run. This allows players who have cars with no upgrades to still achieve the goal.

Car Service[]

How can I service the car when I already finished the boss challenge? The PORSCHE CAYMAN S can only be serviced on boss races. Other cars can be serviced in their car series, if owned, or during non-boss stages.

The Target is too High, How do I Reduce it?[]

Unlike special events, where losing reduces the target, for Gauntlet goals, if the challenge is not won, the only option is to restore from cloud, pay to retry (not recommended) or end the run and restart the challenge. It is possible to force close the challenge, which may reduce the target. Although force close and restart won't restore your ticket, restoring a save does Once the cloud save is completed, before a challenge is started, that challenge is then fixed, meaning if the challenge isn’t successfully completed, a cloud restore will return to the same challenge, giving the option to re-run it again, practice, practice, practice. However this also means if the 'fixed' challenge proves to be too difficult the only option is to end the run.

The Game / Le Mans Keeps crashing[]

See RR3 Wiki:Real Racing 3 Tips and FAQ#The Game / Le Mans Keeps crashing

When is the last time I can start this Event?[]

Michael P wrote:
Based on historic start and end times the means The Gauntlet (Season 12) will start April 2 @ 00:00 UTC, and will automatically close 7 days later, April 8 @ 23:59 UTC.

Will this event be added to the race career?[]

This is a new feature; it is unlikely to be added to the career.

Will the car be available to win in the future?[]

The PORSCHE CAYMAN S is available to win if the challenge is completed in 7 days, the PORSCHE CAYMAN S can be purchased after April 2, if not won.

Can I buy the car?[]

The PORSCHE CAYMAN S has been added to the Factory Faceoff bonus series in the Expert group.

Quote Natalia
If you start to play the event, all upgrades, customization and VIP will remain on the car permanently, whether you acquire it from this event or buy it later.
— Natalia, Agent

What is the minimum PR / upgrades required[]

RR3 Michael P wrote:
My recommendation is to start the upgrades as soon as the first boss challenge is started as they take 1 hour, there is no need to wait for them to complete before doing continuing the events. As soon as level 1 upgrades are complete start level 2 upgrades. Normally only R$ upgrades are required, as long as you slow the bots, see Time Shifted Multiplayer and Methods to slow bots down

How much do the upgrades cost?[]

Characteristics[]

Stage PR
(Upgrades)
Top Speed Acc. Braking Cornering Cost Parts
Initial
w/ Icon Gold
30.2 177 mph
284 kph
4.19 s 104.0 ft
31.6 m
0.99 g 290 Icon Gold
(232 Icon Gold)
Max PR
w/ R$
38.3
(2122211)
186 mph
299 kph
3.87 s 99.6 ft
30.6 m
1.06 g R$244,500
(+R$483,300)
11
7
Max PR
w/ Icon Gold
51.9
(7355343)
200 mph
321 kph
3.40 s 91.0 ft
27.7 m
1.20 g +296 Icon Gold
(547 Icon Gold)
12
30
Top Speed
(kph)
164 220 276 332 388 444 500
284 321
Acc.
(s)
8.60 6.73 5.13 3.80 2.73 1.93 1.40
4.19 3.40
Braking
(m)
51 44 37 30 23 16 9
31.6 27.7
Cornering
(g)
0.6 0.8 1.2 1.8 2.6 3.6 4.8
0.99 1.20


Note: This data is provisional and for information only.

For car details see here:

For full details on upgrades with PR see here:

What is the PR upgraded with R$ for the cars and which series are they in?[]

As soon as the cars are known it may help to upgrade them to PR with R$, they area available in the following series:

Car PR w/R$ Upgrade
Cost
w/Curr.R.Dollars.New.80x80.Shifted
Upgrade
Strategy
Main Series (may also be in others)
DODGE CHALLENGER RT (1971) 5.9
21/36
147,400 None Classic American Muscle career series in the Pro group.
JAGUAR LIGHTWEIGHT E-TYPE 7.3
4/16
53,600 PR19
-1 Drivetrain
(4344)
E-Type Extravaganza bonus series in the Pro group.
BMW 3.0 CSL 12.4
11/29
174,600 PR24
-1 Engine, Body & Suspension
(6344333)
Retro RWD Tour bonus series in the Pro group.
RENAULT CLIO CUP 16.1
11/26
51,800 None Hot Hatch Power Match bonus series in the Pro/Am group.
NISSAN 370Z (Z34) 28.1
17/20
120,100 None 6 Cyl Annihilation Series bonus series in the Amateur group.
FORD MUSTANG GT PREMIUM 27.0
10/31
251,200 None Performance Rumble career series in the Pro/Am group.
CHEVROLET CAMARO ZL1 (2013) 34.3
19/26
109,400 None (alternative strategies only)
FU
V8 Muscle Hustle bonus series in the Pro/Am group.
FORD SHELBY GT500 36.3
22/27
141,600 PR37
+1 Suspension & Exhaust
(3434433)
Performance Rumble career series in the Pro/Am group.
PORSCHE CAYMAN S 38.3
11/30
244,500 P50
-1 Engine, Body and Suspension
(6344343)
Factory Faceoff bonus series in the Expert group.

How often are tickets generated?[]

1 ticket is generated every 30 minutes, with a cap on 20 tickets. 2 tickets are required to run each challenge. It is also possible to watch an advert to generate a ticket.

Useful Pages[]

See RR3 Wiki:Real Racing 3 Tips and FAQ#Useful Pages

Comments and Tips[]

If you have any tips, please either edit the relevant section of this page and add them yourself or leave comments on the The Gauntlet (Season 12) Comments and an editor will add them later. Please post your comments and tips, any information you feel maybe useful, such as:

  • What stage and event you are leaving a tip for, this can be shortened e.g. Tip for 1.3 is for stage 01 event 3
  • What problems you had and how to overcome the problems?
  • e.g. Can corners be cut?
  • Can an event be run with a broken car?
  • If so with what PR/upgrade?
  • What controls Tilt A / B ?
  • What assists - brakes high / low /off ? TC on / off?
  • Basically any tips that maybe useful to other racers.
  • If you are anonymous feel free to sign a name or handle.

One of the editors will summarise them and add them to the relevant event, if there is anything missing please post a comment or tip to The Gauntlet (Season 12) Comments and let us know ;-)


HV2308 (level 250, timetrial D-E, manual settings & controls) - won the car in 1 run (first time I managed that), final upgrades 4322213.

  • All rosters can be pretty easily done with R$ max upgraded cars
  • The Clio makes an appearance quite regularly in special events, and is pretty cheap to upgrade (upgrades of 1 or 2 golds, followed by R$ upgrades). Reckon it makes good sense to throw in a few golds, it will also help in future events
  • First 3 boss challenges no problem with the Cayman without upgrades. Also won one with an unserviced Cayman at Indianapolis oval. The bots are slow in the turns. Take the outside line (high) into the corner, when exiting the turn onto a straight look for a gap and switch to the inside line.
  • upgrade the Gauntlet car (Cayman) to at least max. R$ upgrades as soon as possible. That will improve your chances to pass later boss challenges. Best time to do it: do servicing & upgrading while you are waiting for new tickets anyway
  • got to challenge 37 (boss challenge) with the R$ upgrades only Cayman. You may be needing to spend some gold to pass boss challenges after that, depending on which challenge you get. Still, when you're racking up 10K+ a race & with the extra gold upgrades staying on the car & unlocking more RS upgrades, I reckon it makes sense.

Besides, the upgrades are pretty cheap here. Upgrading to 43322213 (which should be enough to complete all challenges) costs less gold than the 45 gold you win in this Gauntlet.

  • When you have to upgrade in the Gauntlet, it's usually due to lack of speed. Bots or Gauntlet boss is just too fast. Always check what an upgrade does. For example, if it only reduces braking distance and increases grip (like brakes 2&3 on the Cayman), it's no use if you can't pass a speedsnap. You are better off with an upgrade that gives more speed and accelaration. On tight and twisty circuits like Mullenbachschleife or Melbourne, grip, braking and accelaration is useful but not topspeed. Whereas topspeed is key on circuits with big long straights like Daytona and LeMans.
  • restoring when you have failed a challenge: make sure you save after every succesful challenge. When you fail a challenge: end run => start a new run => enter the first race and quit as soon as you can (can be done before the start) => end run => restore. And you should be back to where you were when you last saved (= and continue with the event you failed)
  • when you fail, you also have the option of paying R$ to retry. Although tempting as the restoring thing is a pain, I wouldn't recommend this. The challenge will be restored, but the bars of damage your car took in the failed challenge won't. On long events, it's not an option as your car will be trashed.
  • Unlike previous Gauntlets, this Gauntlet is doable even without having to spend days and days playing. Challenges can be done by average drivers in average time. There are enough points on offer & long enough runs are possible to get to the points target well before the 7 days deadline.

Update:

-upgraded to 4212212 before round 37 (boss challenge, Cup 2 laps at Hongkong, difficult because ... it's Hongkong) with the level 3 R$ upgrades on the way. Blast down the inside at turn 1 and see if you can come out of turn 1 around 3rd or 4th at worst and in touch with the 2 or 3 cars in front. Not touching the walls is key in HongKong, they slow you down no end.

-On boss challenge 40, upgrades had arrived, 4312212 (Silverstone, 1 lap, difficult because it was so short, 45.000 points!)

-Hardest challenge for me was the last but one challenge. Speedsnap Mount Panorama. No point in rocketing off the starting line. Tiptoe to the downhill lefthander and find the point from where you can hit the accelarator full without skidding or sliding in to the righthand side wall. Use the purple markings on the barrier to the right before the corner as orienatation. Couldn't reach the 184 mph target with 4312212 (183.3 at best). I discovered I forgot tot put on the 2nd & 3rd body upgrades. Put on Body 2 and passed soon afterwards, 184.3 mph with 4322213. 3rd body R$ upgrade on the way but wasn't finished before I completed the event. I see some players have upgraded both bra -Last boss challenge was a present (1 lap of Brands Hatch, passed with a partly unserviced car)

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