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1. Using source mode copy all of this page to notepad or notepad++

2. Search and replace (Season #) with the season number

3. Search for ##Make## and replace with the exact Manufacture name on RR3.

4. Search for ##Model## and replace with the exact Model name on RR3.

5. Update all entries with ## next to them (search for ## and replace each one in turn)

6. Once complete create the page, it should start: http://rr3.wikia.com/wiki/RR3 Wiki:Tips and FAQ for The Gauntlet (Season #)

7. Copy from stub to the end of the page, paste it to the new page & Remove nowiki.

{{Stub}} {{DISPLAYTITLE:Tips and FAQ for The Gauntlet ''(Season #)''}} {{Notify|text=<font color="#FF0000">Note: This is an outline, the details haven't been entered, yet, please call back closer to the start date ??mmmmmm ddth yyyy?? to see more details.</font>}} RR3 Wiki:Tips and FAQ for The Gauntlet ''(Season #)'' The intention of this page is to keep tips and FAQ for [[The Gauntlet (Season #)|The Gauntlet ''(Season #)'']] in one place, which will hopefully help people race this event. :''For a list of other seasons, see: [[The Gauntlet]]'' {{Infobox/feature |Title = The Gauntlet ''(Season #)'' |Status = Upcoming<!--When started change to New, when complete cange to Inactive--> |Date = ??mmmmmm ddth yyyy??<!--When Upcoming enter the start date, when started (New) change to end date--> |Boss = ## |Challenge = ## |RS = ###,000 |Gold = ## |Points = ###,000 |Manufacturer = ##Make## |Main Reward = [[##Make## ##Model##|##Model##]] |File Name = The Gauntlet (Season #).png}} ==<font color="#F08080">Description</font>== '''The Gauntlet ''(Season #)''''' is a special event in ''Real Racing 3''. It gives the players a chance to win the [[##Make## ##Model##]], during the [[History|Update (v#.#.#)]]. The Gauntlet ''(Season #)'' started ??mmmmmm ddth yyyy?? and will end ## days later (at ##:00 UTC on ??mmmmmm ddth yyyy??), regardless of the date entered. The [[##Make## ##Model##]] has been added to the ... The event comprises a wide range of cars, especially the [[##Make## ##Model##]], ##add cars once known## ==<font color="#F08080">Tips</font>== '''[[User:RR3 Michael P|RR3 Michael P]] wrote:'''<br />[[RR3 Wiki:Tips and FAQ for The Gauntlet (Season #)#Cloud_Save_.2F_Restore|cloud save]] before every event, if you lose [[RR3 Wiki:Tips and FAQ for The Gauntlet (Season #)#Cloud_Save_.2F_Restore|cloud restore]], if you win [[RR3 Wiki:Tips and FAQ for The Gauntlet (Season #)#Cloud_Save_.2F_Restore|cloud save]] and try the next one. '''213.149.184.183 wrote:'''<br />New method. If you lose, right after you cut finish line, minimalize RR3, close RR3 and start again. ===Acceleration=== :Win this challenge with reduced acceleration The car will accelerate slower. ===Assists=== :Win this challenge with assists disabled In this goal the racer has no power steering aid and must brake for themselves as well. Traction Control can still be adjusted, though. ===Brakes=== :Win this challenge with brake assists disabled In this goal the racer has to brake for themselves, no low or high brake assists, use markers on the side of the road and shadows to pick braking points. :Win this challenge with damaged brakes Brakes have been damaged, so the braking performance is lower: * brake earlier than normal * cut corners. ===Colliding=== :Win this challenge without colliding Normally a little contact is allowed, if the window is broken the goal will be red flagged. * Avoid any contact with other cars * Cut corners * Perform outside overtakes :Win this challenge without colliding and with damaged brakes As explained above, goal is starting to get harder! :Win this challenge without going off-track or colliding As explained above, goal is starting to get even harder, no corner cutting. :Win this challenge without going off-track, colliding or skidding As explained above, on a tight track with is one of the hardest goals. :Win this challenge without traction control and without colliding As explained above, with the TC assist disabled it’s easier to skid into another car, nothing about off track, so cut corners and outside overtake. ===HUD=== :Win this challenge with the HUD disabled The Heads Up Display (HUD) displays all the in game data, including the speed and time. * Use a stop watch to judge the time (in particular on Autocross) * Use the in car speedometer for Speed Snaps / Speed Records. ===Map=== :Win this challenge without the Map This tests the players knowledge of the circuit, * follow a lead car * watch road signs pointing left and right ===Off-track=== :Win this challenge without going off-track Four wheels off track will result in a red flag, two wheels are fine. *Perform outside overtakes, so bots do not push you inside :Win this challenge without going off-track and with worn tyres As above, with the added challenge of worn tyres, brake earlier, but do not cut the corners. :Win this challenge without going off-track for more than 2 seconds As above, except a little off track is allowed. :Win this challenge without going off-track for more than 5 seconds As above, except a little off track is allowed. :Win this challenge without going off-track or skidding As above, with the added challenge of no skidding, see below. :Win this challenge without traction control and without going off-track As above, with the added challenge traction control assist, so more likely to skid off track. ===Skidding=== :Win this challenge without skidding No skidding is allowed, any skid will result in a red flag. *brake early and accelerate out of corners :Win this challenge without skidding more than 3 times As above, a little skid is allowed, possibly a timed skid of 3 seconds will red flag :Win this challenge without skidding more than 5 times As above, a little skid is allowed, possibly a timed skid of 5 seconds will red flag ===Steering=== :Win this challenge with Steering Assists disabled Players who use steering assist low or high will notice a big difference in the sensitivity of the steering, this will need to practice to get used to no steering assists :Win this challenge with damaged steering that randomly pulls left or right The car will veer left and right, normally there is a noise before the veer, so turn the volume up and listen, when the noise is made either brake or lift the accelerator, tilt B will help. :Win this challenge with the steering pulling left The steering will constantly veer left, possibly increasing as the speed increases, hold the device at an angle to stop the veer. :Win this challenge with the steering pulling right The steering will constantly veer right, possibly increasing as the speed increases, hold the device at an angle to stop the veer. :Win this challenge without Traction Control and with steering pulling left :Win this challenge without Traction Control and with steering pulling right As above, with the added challenge that TC assist is also disabled. ===Top Speed=== :Win this challenge with decreased top speed The car's top speed is significantly reduced in this goal :Win this challenge with decreased top speed and acceleration As above, but with the added challenge of slower acceleration :Win this challenge with decreased top speed, acceleration, brakes, and grip As above, but with the added challenge of reduced braking performance and grip, giving the impression of an unserviced car. ===Touching=== :Win this challenge without going off-track, skidding or touching other cars One of the hardest goals, no touching is normally an instant red flag, although the last season, a light contact, or rub was allowed. No skidding and off-track as above. :Win this challenge without going off-track, skidding or touching other cars (Traction Control disabled) As above. :Win this challenge without touching any other cars or barriers As above, except any contact with any object will red flag. ===Traction Control=== :Win this challenge with traction control disabled Traction control (TC) assist is disabled, brake earlier and power out of turns, as there is nothing about contact, skidding, or off track, perform inside overtakes, any loss of traction will result in a side swipe of bots, but no loss of speed. ===Win=== :Win this challenge :Win this challenge ''(using Boss Car)'' These are the straight forward goals, just win. ===Worn Tyres=== :Win this challenge with worn tyres Worn tyres gives lower braking and acceleration, it’s easier to skid, perform inside overtakes so not to lose time, manually turning TC assist off can help, if the car is skidding too much. ---- ==<font color="#F08080">General Tips</font>== ===<font color="#FFFF00">Strategy</font>=== See [[RR3 Wiki:Real Racing 3 Tips and FAQ#Strategy]] ===<font color="#FFFF00">Time Shifted Multiplayer (TSM)</font>=== See [[RR3 Wiki:Real Racing 3 Tips and FAQ#Time Shifted Multiplayer (TSM)]] ===<font color="#FFFF00">List of Offline Bots Names</font>=== See [[RR3 Wiki:Real Racing 3 Tips and FAQ#List of Offline Bots Names]] ===<font color="#FFFF00">List of The Gauntlet ''(Season #)'' Bots Names</font>=== {{Notify|text=This section needs updating if The Gauntlet ''(Season #)'' has its own set of bots}} This event has a different set of offline bots: {| style="text-align:left; border: 2px solid #6C93B1;" class="wikitable" ! scope="col" style="background-color: #6C93B1; color: white;" |The Gauntlet ''(Season 8)'' |- |Al Herbi |- |Chen |- |Coetzee |- |Cohen |- |De Vries |- |Demir |- |Demopoulos |- |Dumitru |- |Elias |- |Fontana |- |Fritjof |- |Garcia |- |Gomez |- |Gonzalez |- |Ivanov |- |Janssens |- |Jones |- |Kim |- |Li |- |Lim |- |Lopez |- |[[Characters#Magnus|Magnus]] |- |Martinez |- |Melnyk |- |Miller |- |Moreau |- |Munoz |- |Nguyen |- |Nielsen |- |Nowak |- |Petrovic |- |Romano |- |Santos |- |Sarawut T. |- |Schneider |- |Silva |- |Singh |- |Smith |- |Stuart |- |Tan |- |Tanaka |- |Williams |} ===<font color="#FFFF00">Methods to slow bots down</font>=== {{Notify|text=It is important not to lose a race in The Gauntlet ''(Season #)'' only follow methods of slowing bots and PITing them}} {| class="wikitable sortable" style="text-align:center; border: 2px solid #6C93B1; width: 100%;" ! scope="col" style="background-color: #6C93B1; color: white;" |Track ! scope="col" style="background-color: #6C93B1; color: white;" |Recommended method to slow bots |- |[[Autocross]] |style="text-align:left;"|Win by a small margin.<br /><br />Do not set a low time at the line, tilt B will give better control to coast before the line, if you are too quick or brake and wait at the line, smashing the time will increase the AI. |- |[[Cup]]<br />& [[NASCAR]] |style="text-align:left;"|Win by a small margin<br /><br />Once ready to go, get to 1st place as quickly as possible and try to slow the bot's down, either spin them out or park in sharp bends / chicanes and stop them passing. By setting a low time, but still coming first, it's still possible to still lower the AI of bots, think about a Time Trial time, if you set a set a slow time it lowers the AI. |- |[[Drag Race]] |style="text-align:left;"|Win by a small margin<br /><br />Once ready to go, use the gears to slow the car, once passed the bot go up through the gears, but watch the bot doesn't speed up / close the gap, or if close to the line go down a gear to brake. |- |[[Elimination]] |style="text-align:left;"|Elimination events are normally of the best opportunities to lower the bots AI, however for Gauntlet events losing it not an option, it is therefore better to look after the car, so prevent damage, either run the race and keep it clean, four wheels on the track, or keep the lead but slow down the bots so the car doesn't travel as far, so takes less damage. | |- |[[Endurance]] |style="text-align:left;"|Endurance events are normally one of the best opportunities to lower the bots AI, however for Gauntlet events losing it not an option, the only way to not increase the AI of the bots is to win by a small margin, as son as 1st is passed stop. | |- |[[Head To Head]] |style="text-align:left;"|Win by a small margin<br /><br />Once in 1st place, use the same technique as cup events, slow the bot down. Quite often a single bot will not push you once stopped, so you can easily hold it up for 20 seconds, then go for it. Wait at the line to reduced the time set, but still win. |- |[[Hunter]] |style="text-align:left;"|Win by a small margin<br /><br />Once passed the 1st place marker, slow down and maintain a small distance advantage ahead, when near the line slow to reduce the distance, but still win. It's also possible to spin out the [[NISSAN SILVIA (S15)]] to reach 1st, but be careful not to set a top distance. Final point, the [[NISSAN SILVIA (S15)]] can be on a different section as track from you, e.g. If 1st place marker is 1,000 yds behind. The [[NISSAN SILVIA (S15)]] could be going flat out down a straight while you’re in a hairpin or chicane, so the 1st place marker is going 1,000 yds behind the [[NISSAN SILVIA (S15)]], but travels at the same speed so doesn't slow for the chicane! The worst tracks have chicanes before the finish line, like Spa or Le Mans, learn from any losses, track knowledge will help in future events, sometimes waiting by the line is better, but be aware your stopped and 1st place marker could be going 120 MPH. |- |[[Time Trial]] |style="text-align:left;"|I haven't seen a TT in a Gauntlet, if there was set a very slow time, keep all four wheels of the car on track, to take the least damage. |- |[[Speed Record]] |style="text-align:left;"|Win by a small top speed<br /><br />If your still struggling to reach first place, the start finish straight is normally the longest straight, you can do a U turn and drive the wrong way around the track, so once around the last turn, do another U turn, and blast down the straight, with all assists off, it doesn't matter if you fly off track at turn one. If the start/finish straight isn't the longest you can still use the no assists method to hit the top speed, again it doesn't matter if you fly off track. However once you reach 1st place brake, so you don't increase the AI of bots. In special events challenges there is quite often a no off track clause to stop this technique, forcing an upgrade to hit the required top speed. |- |[[Speed Snap]] |style="text-align:left;"|Win by a small margin.<br /><br />Do not set a low time at the line, tilt B will give better control to coast before the line, if you are too quick or brake and wait at the line, smashing the time will increase the AI. |} ==<font color="#F08080">Start / End Strategy</font>== This The Gauntlet (Season #) starts #### ## and runs for # days, there is no strategy to start late. ==<font color="#F08080">Cloud Save / Restore</font>== See [[RR3 Wiki:Real Racing 3 Tips and FAQ#Cloud Save / Restore]] * <span style="color:red">'''Note:''' If the first restore still displays the progress screen, try a cloud restore for a second time</span> ==<font color="#F08080">FAQ</font>== ===<font color="#FFFF00">How do Gauntlets Work?</font>=== The Goal is to bank ###,000 points, which will win the [[##Make## ##Model##]]. The player starts with 20 tickets, each challenge requires 2 tickets to run. Challenges are separated into two types: # Standard challenges: Normally with a choice of cars as well as a random track, event type and different special conditions. The player is temporarily rewarded with points for winning the challenge. # Boss challenges: Normally with the goal car, random tracks with [[Head To Head]] or [[Cup]] races, against [[Characters#Magnus|Magnus]]. The special condition will be to win the race from no more than 5 seconds off-track, to 2 seconds, to no off track, as the run progresses. Winning the boss challenge will bank the points, won in standard challenges, since the previous boss challenge. Once the Boss challenge is won all points gained to that point are banked, so can not be lost. Once sufficient point have been won, the next rank is reached, R$ or {{Gold}} rewards are awarded, the car roster may also change, depending on the rank. The further the challenge the harder the condition, however more points are also rewarded. Points are only banked when the boss challenge is won. If the standard or boss challenge is lost, any points gained, since the previous boss challenge will be lost. Ending the run will keep all the banked points, only the temporary points will be lost, the rank and car roster will also remain the same, The Gauntlet will restart from challenge 1. If a challenge is lost, the payer has a menu with the following choices: # Retry: Pay with {{R$}} to retry the same challenge. Paying to retry does not use more tickets. # Skip: Pay with {{Gold}} to skip the challenge and go to the next challenge (not recommended) # End Run: Restart from challenge 1, with the same car roster, the challenges are gradually harder each run. There are countless strategies to achieve the goal of winning the car, for example: # Run every challenge with no restarts. The hardest method. Normally needs the standard and Boss cars to be upgraded to a high PR. # Run as many challenges as possible, by upgrading the boss car and possibly the standard challenge cars, once the player reaches an 'impossible' challenge, restart the run. # Run as many challenges as possible, without upgrading the cars with {{Gold}}, once the player reaches an 'impossible' challenge, restart the run. # Run as many challenges as possible, without upgrading the cars at all, once the player reaches an 'frustrating' challenge, restart the run. # Run two challenges and the boss challenge, to bank the points, then restarting the run. This allows players who have cars with no upgrades to still achieve the goal. ===<font color="#FFFF00">Car Service</font>=== How can I service the car when I already finished the boss challenge? The [[##Make## ##Model##]] can only be serviced on boss races. Other cars can be serviced in their car series, if owned, or during non-boss stages. ===<font color="#FFFF00">The Target is too High, How do I Reduce it?</font>=== Unlike special events, where losing reduces the target, for Gauntlet goals, if the challenge is not won, the only option is to restore from cloud, pay to retry (not recommended) or end the run and restart the challenge. It is possible to force close the challenge, which may reduce the target. Although force close and restart won't restore your ticket, restoring a save does Once the [[RR3 Wiki:Tips and FAQ for The Gauntlet (Season #)#Cloud_Save_.2F_Restore|cloud save]] is completed, before a challenge is started, that challenge is then fixed, meaning if the challenge isn’t successfully completed, a [[RR3 Wiki:Tips and FAQ for The Gauntlet (Season #)#Cloud_Save_.2F_Restore|cloud restore]] will return to the same challenge, giving the option to re-run it again, practice, practice, practice. However this also means if the 'fixed' challenge proves to be too difficult the only option is to end the run. ===<font color="#FFFF00">The Game / Le Mans Keeps crashing</font>=== See [[RR3 Wiki:Real Racing 3 Tips and FAQ#The Game / Le Mans Keeps crashing]] ===<font color="#FFFF00">When is the last time I can start this Event?</font>=== '''[[User:RR3 Michael P|Michael P]] wrote:'''<br />Based on historic start and end times the means The Gauntlet (Season #) will start ### ## @ 00:00 UTC, and will automatically close # days later, ### ## @ ##:## UTC. ===<font color="#FFFF00">Will this event be added to the race career?</font>=== This is a new feature; it is unlikely to be added to the career. ===<font color="#FFFF00">Will the car be available to win in the future?</font>=== The [[##Make## ##Model##]] is available to win if the challenge is completed in # days, the [[##Make## ##Model##]] can be purchased. ===<font color="#FFFF00">Can I buy the car?</font>=== The [[##Make## ##Model##]] has been added to .... {{CrewQuote|Natalia|If you start to play the event, all upgrades, customization and VIP will remain on the car permanently, whether you acquire it from this event or buy it later.}} ===<font color="#FFFF00">What is the minimum PR / upgrades required</font>=== '''[[User:RR3 Michael P|RR3 Michael P]] wrote:'''<br />My recommendation is to start the upgrades as soon as the first boss challenge is started as they take ## minutes, there is no need to wait for them to complete before doing continuing the events. As soon as level 1 upgrade is complete start level 2 upgrades. Normally only R$ upgrades are required, as long as you slow the bots, see [[Time Shifted Multiplayer]] and [[RR3 Wiki:Tips and FAQ for The Gauntlet (Season #)#Methods to slow bots down|Methods to slow bots down]] ===<font color="#FFFF00">How much do the upgrades cost?</font>=== :##Fill in once known## For car details see here: * [[##Make## ##Model##]] For full details on upgrades with PR see here: * [[RR3 Wiki:Upgrades Section ##Make#####Make## ##Model##|Upgrades Section ##Make#####Make## ##Model##]] - Every car in the game with upgrade and PR values. - Direct link to the ##Make## ##Model## ===<font color="#FFFF00">What is the PR upgraded with R$ for the cars and which series are they in?</font>=== As soon as the cars are known it may help to upgrade them to PR with R$, they area available in the following series: {| class="wikitable sortable" style="text-align:left; border: 2px solid #6C93B1; width: 100%;" ! scope="col" style="background-color: #6C93B1; color: white;" |Car ! scope="col" style="background-color: #6C93B1; color: white;" |PR w/R$ ! scope="col" style="background-color: #6C93B1; color: white;" |Upgrade<br />Cost<br />w/{{R$}} ! scope="col" style="background-color: #6C93B1; color: white;" |Main Series (may also be in others) |- |[[##car1##]]||#.#<br />##/##||###,###||[[##series##]] bonus series part of the [[##cat##]] category. |- |[[##car2##]]||#.#<br />##/##||###,###||[[##series##]] bonus series part of the [[##cat##]] category. |- |[[##car3##]]||#.#<br />##/##||###,###||[[##series##]] bonus series part of the [[##cat##]] category. |- |[[##car4##]]||#.#<br />##/##||###,###||[[##series##]] bonus series part of the [[##cat##]] category. |- |[[##car5##]]||#.#<br />##/##||###,###||[[##series##]] bonus series part of the [[##cat##]] category. |- |[[##car6##]]||#.#<br />##/##||###,###||[[##series##]] bonus series part of the [[##cat##]] category. |- |[[##car7##]]||#.#<br />##/##||###,###||[[##series##]] bonus series part of the [[##cat##]] category. |- |[[##car8##]]||#.#<br />##/##||###,###||[[##series##]] bonus series part of the [[##cat##]] category. |} ===<font color="#FFFF00">How often are tickets generated?</font>=== 1 ticket is generated every 30 minutes, with a cap on 20 tickets. 2 tickets are required to run each challenge. ==<font color="#F08080">Useful Pages</font>== See [[RR3 Wiki:Real Racing 3 Tips and FAQ#Useful Pages]] ==<font color="#F08080">Comments and Tips</font>== If you have any tips, please either edit the relevant section of this page and add them yourself or leave comments on the [[The Gauntlet (Season #)#WikiaArticleComments|The Gauntlet ''(Season #)'' Comments]] and an editor will add them later. Please post your comments and tips, any information you feel maybe useful, such as: * What stage and event you are leaving a tip for, this can be shortened e.g. Tip for 1.3 is for stage 01 event 3 * What problems you had and how to overcome the problems? * e.g. Can corners be cut? * Can an event be run with a broken car? * If so with what PR/upgrade? * What controls Tilt A / B ? * What assists - brakes high / low /off ? TC on / off? * Basically any tips that maybe useful to other racers. * If you are anonymous feel free to sign a name or handle. One of the editors will summarise them and add them to the relevant event, if there is anything missing please post a comment or tip to [[The Gauntlet (Season #)#WikiaArticleComments|The Gauntlet ''(Season #)'' Comments]] and let us know ;-)

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