FANDOM


The purpose of this page is to advise the data source, standards and methods to gather in-game data used in this wiki.

Car Data

Sources and information regarding data used in car articles.

Car Name

Showcase FERRARI TESTAROSSA

The main source for the car name is taken from the car picture when owned and in the player's garage, take a picture of the car and note the full car name. Alternative sources are the car name while servicing the car. In Aston Martin and Daytona 500 Update (v6.1.0) all car names have been capitalised. Manufacturers are also capitalised except McLAREN

Car Picture

Take Picture icon
Take Picture zoom in

Once the car is owned and in the player's garage, log out of social media accounts, then go to the manufacturer select. Select the take pic icon, twice, zoom in & take the picture. The picture will be in the folder Pictures > RealRacing3. Car pictures are full HD size (1920 x 1080). The picture is uploaded as File:Showcase MANUFACTURER MODEL.jpg (exactly as displayed in the picture) e.g. File:Showcase ASTON MARTIN VANTAGE GTE (2012).jpg

Introduction

Real-life introductory information (meaning information that cannot be obtained from RR3) should be detailed in the first section of a Car, Manufacturer, or article page only and limited to one or two paragraphs. Information should be from reputable sources, the recommended one is Wikipedia.

Content from sources, other than RR3 game content or from Firemonkeys, should be cited e.g. Wikipedia should use the parser {{Wikipedia}} or {{Wikipedia|Article Name}}

The idea behind the introduction is, if people want to know more about the real world car, they can click the Wikipedia link and read the full article. This Wiki should be about the in-game car and information. There are often variations to the real world car, the in-game car is always used on the RR3 wiki, as this is a Wiki about the game.

Infobox

Purchase Car Screen in Manufacturer Select
Screenshot 20180401-193942

Top Gear in FERRARI TESTAROSSA

Service Cost
  • Manufacturer Logo is the manufacture name, since Aston Martin and Daytona 500 Update (v6.1.0) this name is now capitalised.
  • Model Name is the car model, since Aston Martin and Daytona 500 Update (v6.1.0) this name is now capitalised.
  • Production is taken from FM release notes, it can also be cross-checked with the in-game files. On Android an device use a file manager and navigate to Android > data > com.es.games.r3_row (or na) > files > .depot (hidden by default) > vehicles, look for the new cars, they are displayed as <year>_manufacture_model
  • Class is taken from the car while displayed in manufacturer select > purchase car.
  • Engine is taken from the type F*/M*/R* for Front, Mid or Rear-mounted
  • Drivetrain is taken from the type *4/*F/*R for 4WD, FWD or RWD[1]
  • Gearbox, drive a drag race and change to top gear (see pic)[2]. In any other event, in cockpit view, if the driver moves their arm, the car is manual, otherwise, leave blank for Automatic (default).
  • G = Yes, used for Icon Gold car, if not used the car is R$icon[3]
  • Cost, purchase cost either R$icon or Icon Gold
  • Servicecost, R$icon cost to service the car
  • Servicetime, the time taken to service the car, in Hours and Minutes

Example:

{{Infobox/car
|Manufacturer Logo = ASTON MARTIN
|Model Name = VANTAGE GTE (2017)
|Production = 2016-2017
|Class = R
|Engine = Front-Mounted
|Drivetrain = RWD
|Gearbox = 7
|G = Yes
|Cost = 650
|Servicecost = 1,990
|Servicetime = 3 hours}}

Availability

Example layout with explanation in <> brackets, (Availability is best edited in source view):
 

The <Full car name> is available in <number of series> series:

  • <List each series> <career/motorsport/endurance> series <group name> group
  • <add more series as required>

This vehicle was added in the {{GameVersion|<version>}} released in <mmmm yyyy> and is unlocked as soon as <unlock series> is unlocked.

This vehicle can be acquired for <full purchase price> Icon Gold<or R$icon> without showcase discount. It can sometimes be bought for <Get it Now (note: not sale GiN)> Icon Gold as a 'Get it Now' price, unlocking <bonus series unlocked>.

This vehicle is available to win in the following special event:

  • <special event name> available in the {{GameVersion|<version>}} released in <mmmm yyyy>.

Colours

(Optional) car colour schemes to choose from

Characteristics

Car Characteristics at three distinct upgrade levels.

  • Initial or Base stats (can be viewed in manufacture select > purchase cars)
  • Max PR w/ R$, can be captured once a car is upgraded with R$icon only upgrades.
  • Max PR, stats when the car is fully upgraded.
For more details on each parser:
  1. Base PR = Base PR level
  2. Base Speed MPH = Base MPH
  3. Base Speed KMH = Base KPH
  4. Base Acceleration S = Base Acceleration
  5. Base Braking FT = Base Braking in Ft
  6. Base Braking M =
  7. Citation Braking = <ref name="UD">Unofficial data</ref> normally used on BMW cars
  8. Base Cornering G =
  9. Citation Cornering = <ref name="PR">Performance regulated</ref> normally used on some PORSCHE cars
  10. Purchase Cost Gold = Gold purchase price }
  11. Purchase Cost R$ = or R$ Purchase Price } leave one blank
  12. Citation Price = <ref name="Cost">Permanently discounted to R$0.</ref> Only used on HYUNDAI I20 WRC
  13. Showcase Discount = Yes, for cars with showcase, blank for no showcase
  14. Maxcash PR = As Base except all R$icon only purchases have been made
  15. Maxcash Upgrade Tree =
  16. Maxcash Speed MPH =
  17. Maxcash Speed KPH =
  18. Maxcash Acceleration S =
  19. Maxcash Braking FT =
  20. Maxcash Braking M =
  21. Maxcash Cornering G =
  22. Maxcash R$ Cost = R$icon spend before any Icon Gold upgrades
  23. Fully Upgraded PR = As Base except all upgrades have been purchased, the car is fully upgraded.
  24. Fully Upgraded Upgrade Tree =
  25. Fully Upgraded Speed MPH =
  26. Fully Upgraded Speed KPH =
  27. Fully Upgraded Acceleration S =
  28. Fully Upgraded Braking FT =
  29. Fully Upgraded Braking M =
  30. Fully Upgraded Cornering G =
  31. Fully Upgraded R$ Cost after Max Cash = R$icon spend before any Icon Gold upgrades
  32. Fully Upgraded Gold Cost = Icon Gold only upgrade spend
  33. Number of R$ Upgrades to Max Cash = No. of R$icon upgrades
  34. Number of R$ Upgrades after Max Cash = No of R$icon upgrades after a Icon Gold upgrade
  35. Number of Gold Only Upgrades = No of Icon Gold only upgrades
  36. Total Number of Upgrades = Total Icon Gold upgrades (should be every upgrade)
  37. Fully Upgraded Gold only Spend = Fully upgrade costs with Icon Gold spend (including R$icon upgrades).

Note: for Imperial or Metric values, change the units in the settings (Settings > Display > Display Speed: MPH | KPH) rather than converting and rounding the values using a Unit Converter. This ensures the values in-game. Check car stats a

Upgrades

Upgrades can be manually updated, by editing the template and entering the data, or Visual method, using Google Sheet Car data.

  1. Manual method:
    1. Info: R/upgrades|#Level|#Component|#Upgrade Description|#Time for R$ for upgrades in ? Minutes / ? Hours / ? Days, leave blank for Gold)|#Cost R$ leave blank for Gold|Cost Gold (As appearing in game: use '1 day' instead of '24 hours')
    2. Expand/delete the template as required.
  2. Visual method, with Google Sheet
    1. Alternative, to create the information visually, this can be used: Google Sheet Car data
    2. As anyone can edit the above sheet, to avoid conflicts, if you have a Google Drive, I would recommend you save a copy (File > Make a copy...), which will save the Google sheet to your own Google Drive, for your own personal use.
    3. Anyone can edit the above sheet, even without a Google account.
    4. The Google sheet also creates the data for the RR3 Wiki:Upgrades Section (Classic Version) page, killing two birds with one stone :)

Note: The only way to capture the PR data properly is as follows:

  1. Cloud save
  2. Capture and complete one upgrade at a time, from base
  3. Pay gold to complete any R$ purchases
  4. Check the data and complete the next upgrade, one at a time
  5. Capture & complete all R$ upgrades before starting Icon Gold upgrades
  6. Double check the data captured actually equals the R$ upgrade data (Base PR + R$ upgrade data = Max PR w/ R$)
  7. Capture the car data for PR Max cash, (PR, Top Speed, Acc., Braking, Cornering, Cost, Parts) - change the device's settings between imperial and metric (Settings > Display > Display Speed: MPH | KPH) for top speed MPH/KPH and braking ft/m, do not use a calculation.
  8. Continue to capture the remaining data, as before, one at a time, pay gold to complete R$ upgrades
  9. Once all data has been captured double check the data captured actually equals the fully upgraded car data (Base PR + upgrade data = PR Fully upgraded)
  10. Once the car is fully upgraded, capture the car data for Max PR w/ Icon Gold, (PR, Top Speed, Acc., Braking, Cornering, Cost, Parts) - change the device's settings between imperial and metric (Settings > Display > Display Speed: MPH | KPH) for top speed MPH/KPH and braking ft/m, do not use a calculation.
  11. Cloud restore (to get all the gold back)

It is very time-consuming!

Navigation

{{Navbox/Manufacturer/<MANUFACTURER NAME>}} {{Navbox/Series/<series name>}}

  1. Once the new car page has been created the following pages that will need editing:
    1. Cars - Add the new car in the order it is displayed in the manufacturer select screen.
    2. Cars (Base Stats) - Add the new car in the order it is displayed in the Manufacturer select screen.
    3. Cars (Fully Upgraded with R$) - Once the upgrade data is known, add the new car in the order it is displayed in the Manufacturer select screen.
    4. Cars (Fully Upgraded) - Once the upgrade data is known, add the new car in the order it is displayed in the Manufacturer select screen.
    5. RR3 Wiki:Car Costs - Once the upgrade data is known, and upgrade requirements, add the new car in the order it is displayed in the Manufacturer select screen.
    6. Template:CarsGallery - Once the picture is added, add the new car in the order it is displayed in the Manufacturer select screen.
    7. Template:T/upgrades - Add link to car upgrade project page.
    8. RR3 Wiki:Upgrades Section (Classic Version) - Once the upgrade data is known, and upgrade requirements, add the new car in the order it is displayed in the Manufacturer select > purchase car screen.
    9. [[Template:Navbox/Series/<series name>]] - Create or modify a Navbox for each series the car is added. See Navbox above.
    10. [[Template:Navbox/Manufacturer/<manufacturer name>]] - Add the new car in the order it is displayed in the manufacture select screen.
    11. Manufacturers - +1 the number of cars made by Porsche and increase the cost, once known.
    12. [[ <manufacturer> ]] - Add the new car in the order it is displayed in the Manufacturer select screen.
    13. RR3 Wiki:List of Sales so Far - add to cars with no sales

Series Standards and Sources

Series pages contain serveral templates, editing in source mode is receomended.

Only for series with disambiguation pages:
{{DISPLAYTITLE:??Series Name?? ''(??Group Name??)''}}
Example from BMW M1 (Exclusive Series):
{{DISPLAYTITLE:BMW M1 ''(Exclusive Series)''}}
Source:
Screenshot 20181008-222408
Screenshot 20181008-222623

The name of the series, either from the introductory page, when the series is first unlocked or from the tier heading. For Exclusive series the name is often the car name is used, therefore a disambiguation page is created (Exclusive Series)

When pages are created the stub is always displayed, once the page has all the information it can be removed:
{{Stub}}
When new pages are first created they can have red notice advising they are an outline, this can be removed once the page is open for playing and data entered, or the car required for the series is unlocked:
<center><span style="color:red">'''Note: This is an outline, the details haven't been
 entered, yet, the [[??Manufacturer?? ??Model??]] will need to be unlocked, before 
 details can be added, please come back closer to the car availability date 
 ??mmmmmm ddth yyyy?? to see more details.'''</span></center>
Example:
Note: This is an outline, the details haven't been entered, yet, the NISSAN GT-R NISMO (R35) will need to be unlocked, before details can be added, please come back closer to the car availability date December 24th 2018 to see more details.
Depending on the location of the series one of these infoboxes will be required:
<!--Career or Bonus Series-->
{{Infobox/series
|Career = ??Group Name??
|Name = ??Series Name?? #without apostrophe - optional and only needed if there is
 an apostrophe in the series name#
|Tiers =
|Events =
|R1 =
|R2 =
|R3 =
|R4 = }}

<!--Exclusive Series-->
{{DISPLAYTITLE:??Series Name?? ''(Exclusive Series)''}}<!--Manually remove duplicate 
 (Exclusive Series)-->
{{Infobox/ExclusiveSeries
|SeriesName = ??Series Name??<br />''(Exclusive Series)''<!--Manually remove duplicate 
 (Exclusive Series)-->
|Career = Exclusive Series
|Tiers =
|Events =
|R1PC =
|R1R$ =
|R1GC =
|R2PC =
|R2R$ =
|R2GC =
|R3PC =
|R3R$ =
|R3GC =
|R4PC =
|R4R$ =
|R4GC =
|Manufacturer = ??Manufacturer??
|Model = ??Model??}}

<!--Exhibition Series-->
{{Infobox/exhibition
|Title=
|Career =
|Image=
|Tiers =
|Events =
|R1PC =
|R1R$ =
|R1GC =
|R1ALT=
|R2PC =
|R2R$ =
|R2GC =
|R2ALT=
|R3PC =
|R3R$ =
|R3GC =
|R4PC =
|R4R$ =
|R4GC =
}}
Example from Festival of Ferrari in the Legend group:
Source:
  • Career = The career or group the series the in:
    • Amateur
    • Pro/Am
    • Pro
    • Expert
    • Master
    • Elite
    • Legend
    • Formula E
    • NASCAR
    • SuperCars
    • Euro Track Masters
    • Endurance GT Racing
    • Endurance Prototypes
  • Name = The name of the series, either from the introductory page, when the series is first unlocked or from the tier heading.
  • Tier = The number of tiers in the series
  • Events = The number of events in the series, normally cannot be calculated until all tiers are unlocked, as some tiers have three events, others two, Time Trials normally have one.
  • R1-R4, the 25%, 50%, 75% and 100% Icon Gold rewards, the R$icon is automatically calculated
  • RxPC = Rewards percentage (normally 25%, 50%, 75% and 100%, but can vary)
  • RxR$ = R$icon reward, can be different from the Icon Gold rewards
  • RxGC = Icon Gold reward.
  • RxALT= Alternative reward (e.g. a car, or series unlock, free text)
  • Manufacturer = Manufacturer name, will display the icon
  • Model = Model, will display a link to the car article page
The ? information is normally from the introduction, from when the series is first entered
{{Quote|?.|In-game description.}}
Example from Tuned Nissan Perfection:
Screenshot 20181203-193747
Tuned to peak performance, these phenomenal Nissans will tear up the tarmac.
— In-game description.
(For career and Exclusive series)
'''??Series Name??''' is a ??career / motorsports / exclusive?? series located in the
 [[??Group Name??]]<!--For --> ??group/category??<!--Exclusive Series = category, all
 others are group--> and was added in {{GameVersion|?.?.?}}. In the series, players
 will be able to participate in ?? events, separated by ?? tiers.

<!-- If the group is any of these 4 manually update the Group Name as shown (do
 not search and replace due to category:name)
[[NASCAR (Group)|NASCAR]]
[[Pro/Am (Group)|Pro/Am]]
[[Pro (Group)|Pro]]
[[Elite (Group)|Elite]]
[[Formula E (Group)|Formula E]]
-->
Example from BMW M1 (Exclusive Series):

BMW M1 is an exclusive series located in the Exclusive Series category and was added in Circuit of the Americas Update (v7.0). In the series, players will be able to participate in 54 events, separated by 20 tiers.

Source:
  •  ??Series Name?? see "Name =" above.
  •  ??career / motorsports / exclusive?? remove the incorrect category, leaving the correct one for the series
  • [[??Group Name??]] either Motorsport or Exclusive series for career series enter the group, (Pro / Pro/AM, Expert etc), note the correct method to display the following groups:
    • [[NASCAR (Group)|NASCAR]]
    • [[Pro/Am (Group)|Pro/Am]]
    • [[Pro (Group)|Pro]]
    • [[Elite (Group)|Elite]]
    • [[Formula E (Group)|Formula E]] otherwise
  • ??group/category?? - Exclusive Series is category, all others are group
  •  ?? events - See Event = above
  •  ?? tiers - see Tier = above
(For bonus series only)
'''??Series Name??''' is a bonus series part of the [[??Career Series name??]]
 career series, located in the [[??Group Name??]] group and was added in
 {{GameVersion|?.?.?}}.
Example from Tuned Nissan Perfection:

Tuned Nissan Perfection is a bonus series part of the Classic Ferrari Showdown career series, located in the Master group and was added in Circuit of the Americas Update (v7.0).

Source:
  •  ??Series Name?? see "Name =" above.
  • [[??Career Series name??]] the link to the career series that the bonus series is part of.
  • [[??Group Name??]] As above
  • {{GameVersion|?.?.?}} enter the version of the release


(Common to career and bonus series)
Throughout the series, players can earn up to {{R$}}??,000 by unlocking tiers, as well
 as {{R$}}??,000 and ?? {{Gold}} in bonuses upon reaching 100% completion in the series.
 Players must earn ?? trophies in [[??Career Series name??]] in order to participate in
 this series.

Tier ? and ?% completion can be reached without {{Gold}} upgrades.
Example from Burning Rubber (Series):

Throughout the series, players can earn up to R$icon95,000 by unlocking tiers, as well as R$icon67,000 and 67 Icon Gold in bonuses upon reaching 100% completion in the series. Players must earn 31 trophies in GT1 Grand Tour in order to participate in this series.

All tiers and 87% completion can be reached without Icon Gold upgrades.

Source:
  • R$icon??,000 by unlocking tiers - The total R$icon for unlocking each tier. (See pic)


(Exclusive series only)
Throughout the series, players can earn {{R$}}??,000 and ? {{Gold}} in bonuses upon
 reaching 100% completion in the series.
See above for explanation


(For main racing series) ??Series name?? contains the bonus series ??Series Name?? and ??Series Name??, unlocked by earning ?? and ?? trophies respectively. Earning ?? trophies will unlock the next career series ??Series Name??.

Example from Campionato Scuderia Ferrari

Campionato Scuderia Ferrari contains the bonus series MP4/4 Historia, Cutting Edge and Ferrari Evolution (the last bonus series needed to complete the game), unlocked by earning 20, 31 and 33 trophies respectively.

Earning 36 trophies will unlock the next career series Endurance Legends.

Source:
  • ??Series name?? - as above
  •  ??Series Name?? and ??Series Name?? - the series name of the bonus series unlocked by playing the career series.
  • earning ?? and ?? .. - the number of trophies which has to be reached to unlock the bonus series
  • Earning ?? trophies.. - the number of trophies to unlock the next career series
  • career series ??Series Name?? - the name of the next career series
(Career or Bonus or Motosports only)

Cars

??repeat R/cars18 template for the number of cars in the series??
{{H/cars18}}
<!--repeat this template-->
{{R/cars18
|Manufacturer =
|Model =
|Base PR =
|Base Speed MPH =
|Base Speed KMH =
|Base Acceleration S =
|Base Braking FT =
|Base Braking M =
|Base Cornering G =
|Purchase Cost Gold =
|Purchase Cost R$ = }}
<!--repeat this template-->
{{End}}
:Example:
{{H/cars18}}
{{R/cars18
|Manufacturer = BMW
|Model = M1
|Alternative Model Name = M1 ''(Test)''
|Base PR = 19.8
|Base Speed MPH = 162
|Base Speed KMH = 260
|Base Acceleration S = 5.59
|Base Braking FT = 100.0
|Base Braking M = 30.4
|Citation Braking = <ref name="UD">Unofficial data</ref>
|Base Cornering G = 1.14
|Citation Cornering = <ref name="PR">Performance regulated</ref>
|Purchase Cost Gold = 200
|Purchase Cost R$ =
|Citation Price = <ref name="Cost">Permanently discounted to R$0.</ref>}}
{{R/cars18
}}
{{End}}
Source:
Screenshot 20181008-221152

Car order

  • The cars are displayed in the order on the tile to choose the series.
Screenshot 2018-10-09-20-48-33

BMW M1 imperial

Screenshot 2018-10-13-10-53-16

BMW M1 metric

  • Manufacturer = As above.
  • Model = As above.
  • Alternative = Alternative car name, normally for disambiguation pages
  • Base PR = Base PR or the car
  • Base Speed MPH = Base MPH speed of the car
  • Base Speed KMH = Base KPH speed of the car
  • Base Acceleration S = Base KPH speed of the car
  • Base Braking FT = Base FT speed of the car
  • Base Braking M = Base M speed of the car
  • Citation Braking = Unofficial data. Often used on BMW cars (signified with an *Unofficial data)
  • Base Cornering G = Base G speed of the car
  • Citation Cornering = Performance regulated. Used for PORSCHE 911 RSR (2013/4/5) cars (signified with an *Performance regulated)
  • Purchase Cost Gold = Purchase Cost for Icon Gold car default currency.
  • Purchase Cost R$ = Purchase Cost for R$icon car alternative currency if Gold paser isn't used.
  • Citation Price = Base = Permanently discounted to R$0. Used for HYUNDAI I20 WRC


(Exclusive Series only)

Fully Upgraded Car

Players must own a fully-upgraded [[??Manufacturer?? ??model??]] in order to participate
 in this series. Stats and costs are for the fully upgraded car.
{{H/carsFU18}}
{{R/carsFU18
|Manufacturer =
|Model =
|Fully Upgraded PR =
|Fully Upgraded Upgrade Tree =
|Fully Upgraded Speed MPH =
|Fully Upgraded Speed KPH =
|Fully Upgraded Acceleration S =
|Fully Upgraded Braking FT =
|Fully Upgraded Braking M =
|Fully Upgraded Cornering G =
|Fully Upgraded R$ Cost =
|Fully Upgraded Gold Cost = }}
{{End}}
Source:
As base except Fully Upgraded stats are used.

Events

{{H/events}}
<!-- Example of parser info, to aid editing the parsers have been changed to all named
 parsers and one line per parser:
{{R/events17
|Index No = 1.1
|Tier Name = TIER 1
|Event = autocross / cup etc
|Circuit = Brands / spa etc
|Variant = indi etc
|Daylight = morning etc
|Rolling Start = Yes
|PR = Performance Rating required e.g. 50
|Laps = Only used for 2+ laps
|Battery = Used for formula e events with formula e cars. e.g. 50
|R$ Reward = R$ Reward for finishing 1st (without CRB or friend bonus) e.g. 5000
|Fame Reward = Reward for finishing 1st e.g. 1000
|Version = game version number for the edit e.g. 6.1.0}}
-->
<!--TIER 01-->
{{R/events17
|Index No = 1.1
|Tier Name = TIER 1
|Event =
|Circuit =
|Variant =
|Daylight =
|Rolling Start =
|PR =
|Laps =
|R$ Reward =
|Fame Reward =
|Version = ?.?.?}}
{{R/events17
|Index No = 1.2
|Event =
|Circuit =
|Variant =
|Daylight =
|Rolling Start =
|PR =
|Laps =
|R$ Reward =
|Fame Reward =
|Version = ?.?.?}}
{{R/events17
|Index No = 1.3
|Event = Cup
|Circuit =
|Variant =
|Daylight =
|Rolling Start =
|PR = ?
|Laps =?
|R$ Reward =
|Fame Reward =
|Version = ?.?.?}}
<!--TIER 02-->
{{End}}
Example:
Index Tier Event Location Laps
/PR
R$
(+CRB)
Fame
1.1 TIER 1 Event HunterHunter Formula E Hong Kong Circuit 1
1,400
(+350)
300
1.2 TIER 1 Event Drag RaceDrag Race Autodromo Nazionale Monza
Road Course

1,000 200
1.3 TIER 1 Event CupCup Nürburgring
Müllenbachschleife
2
1,700
(+425)
300
Notes (these are also displayed on the article page until the data is filled in):
    • Index No, this is the tier number along with the bottom of the Series. If there are multiple events per tier they should be separated by a dot, e.g. 1.2 is the first tier, second event.
    • Tier Name, it's important that the name matches its in-game counterpart, even if it's incorrect! If you're out of space you may use the <small></small> tags. Example: {NAME OF TIER}. Also to force text onto the second line use the <br /> command. For first showcase event for a car, tier name should reflect the exact name displayed in the description, most of the time the car manufacturer and model are displayed on different lines, e.g. [[PAGANI]]<br />[[PAGANI HUAYRA|HUAYRA]]<br />Showcase
    • Event, e.g. Cup, Time Trial, Endurance, etc. Event name can normally be abbreviated to the first two characters, or if two words the initials, e.g. au for autocross, ss for speed snap. Note: This is not case sensitive. Any errors will display in red.
| au = Autocross
| cu = Cup
| dr = Drag Race
| tt = Time Trial
| el = Elimination
| en = Endurance
| fe = Formula E
| h2h = Head To Head
| hu = Hunter
| na = NASCAR
| ss = Speed Snap
| sr = Speed Record
    • Circuit, e.g. Silverstone, Brands Hatch, etc. Notes: This is not case sensitive. Any errors with track names or variants will display in red.
| monza = Autodromo Nazionale Monza
| brands = Brands Hatch
| cat = Circuit de Catalunya
| spa = Circuit de Spa-Francorchamps
| le mans = Circuit des 24 Heures
| cota = Circuit of The Americas
| daytona = Daytona International Speedway
| dubai = Dubai Autodrome
| hock = Hockenheimring
| hong = Formula E Hong Kong Circuit
| ny = Formula E New York Circuit
| indi = Indianapolis Motor Speedway
| seca = Mazda Raceway Laguna Seca
| mel = Melbourne
| bathurst = Mount Panorama
| nurburg = Nürburgring
| porsche = Porsche Test Track
| rbr = Red Bull Ring
| richmond = Richmond International Raceway
| silverstone = Silverstone
| suzuka = Suzuka Circuit
    • Variant, the name of the circuit the event is taking place on. If there's a section of the track being used, such as Brands Hatch Indy Circuit, add "|Variant=Indy Circuit" or "|Variant=indy". If a whole circuit is being used such as Mount Panorama or Melbourne then the "|Variant=" is not required. Notes: This is not case sensitive. Any errors with track names or variants will display in red. Thanks to QuickNick the correct variant will display depending on the circuit.
| bridge = The Bridge Grand Prix Circuit 2009 (Silverstone)
| club = Club Circuit
| dyn = Dynamic Circuit
| east = East Circuit
| gp = GP Circuit or Grand Prix Circuit or The Grand Prix Circuit (Circuit dependant)
| hill = Hill Circuit
| indy = Indy Circuit
| int = International Circuit or The International Circuit (Circuit dependant)
| junior = Junior Course
| long = On-road Circuit (Long)
| motorcycle = Motorcycle Course
| mull = Müllenbachschleife
| national = National or National Circuit or The National Circuit (Circuit dependant)
| oval = Oval Circuit
| road = Road Course
| short = Short or On-road Circuit (Short) (Circuit dependant)
| speedway = Speedway
| sprint = Sprint Circuit
| sud = Südschleife National Circuit
| west = West Circuit
    • Daylight (Optional), time of day variation. Notes: This is not case sensitive. Open and close brackets will be automatically added if displayed in the game. Any errors with daylight will display in red.
| a = Afternoon
| d = Dawn
| e = Evening
| m = Morning
| n = Night
    • Rolling Start=Yes (Optional), if the event starts on lap 0 and the car is moving (can be slow).
    • PR (Optional), if there's no PR required then skip this.
    • Laps (Optional), how many laps there are in the event. The default for this parser is set to 1. If the event is one-lap only or less then skip this. Only Cup, NASCAR, Formula E and Head to Head events should have the Laps parser; all other events ignore this parser.
    • R$ Reward, awarded for finishing 1st. R$ should not include Clean Race Bonus (CRB) or friend bonus; it can include the R$50 bonus, but this will be removed automatically. FYI CRB is now automatically calculated R$ - 50 (if R$50 bonus is paid) x 1/4.
    • Fame Reward, the Fame awarded for finishing 1st.
    • Version, version number at the point of recording data, not displayed on the page, used to keep track of when the data was entered.
    • Battery (Optional), the percentage of starting battery, used for Formula E races. e.g. 50

To note:

  1. . To accurately record data for Time Trials (without including the +R$50 bonus) go off-track before completing the lap, rendering it invalid and discarding the bonus.
  2. . To accurately record data for Endurance events, you must never go off-track, compete until in the first position then finish the ongoing lap by returning to the exact starting position. Once this is done, take the main final R$ reward (if it ends with 50, subtract it from the total value) and divide it by the total amount of laps. Take the Fame reward and divide it by the number of laps.
  3. . To record currently non-accessible events (due to one or more cars not being available yet), cloud save your game, purchase the missing tiers with gold, record the necessary information, then cloud restore to get back your gold.
  4. . There is no need to remove unused parsers, the Wiki server will automatically ignore them when rendering the page.
# Once the new series page has been created the following pages that will need
 editing:
## [[Series and Special Events#Series]] - Add new series
## [[RR3 Wiki:Upgrades Strategy For 100% Completion]] - Add new series
## [[RR3 Wiki:Pages That Need Editing]] - Add new series
## If existing cars are added to the new series, add the series to each car page
## [[Cars]] - If existing cars are added to the new series, +1 the No of
 series (should match the car page)
## [[??Group Name?? (Group)]] [or [[??Group Name??]]  (Group) ] Update the
 Background. Add manufacturers and cars added from the new series, in the career
 category page.
## [[Template:MainPage/Update]] (will probably be updated as part of the release)
## [[History]] (will probably be updated as part of the release)
## Exclusive: Add unlock requirements to [[??Manufacturer?? ??Model??#Availability]]:
 Fully-upgrading this car, once owned, will unlock  [[??Series Name?? (Exclusive
 Series)|??Series Name?? ''(Exclusive Series)'']].
# Once the new series data has been entered the following pages that will need editing:
## [[Series and Special Events#Best race for each series]]
## [[RR3 Wiki:Most Profitable Races]] (only races with at least R$30,000 reward AND at
 least R$4,000 per minute.)
Source:

Information related pages linked to the new article pages. Once the other article pages have been updated delete the links.

Once published: Update category information (??Group Name?? = Master / Elite / Legend
 etc), delete two of the categories, including text, this comment:

Career series:
[[Category:??Group Name?? Career Series]]
OR
Bonus series:
[[Category:??Group Name?? Bonus Series]]
OR
Exclusive series:
[[Category:Exclusive Series]]
OR
Motorsport series:
[[Category:NASCAR Group]]
[[Category:Formula E Group]]
[[Category:Endurance GT Racing]]
[[Category:Endurance Prototypes]]
[[Category:Euro Track Masters]]
Source:

There should only be one category created, for the group. Delete all other categories.


Method to Maintain Strategy

Created by Sirebel

As usual, my intentions are better than the time available. I will get around to writing something at some point before the next update. There isn't as much work as you might think in producing the strategy. The key activities are:

  1. Update the pages with the new or updated series each update.
  2. Work out the minimum PR and minimum upgrades for each car in new or updated series.
  3. Calculate the cheapest strategy

Any of these stages can be done by more than one person, and typically are as many people point out when I get it wrong. The key role is really an owner, someone to arbitrate when there are disagreements (which isn't often).

The first step can certainly be done with anyone who understands the wiki tables and templates. I've greatly simplified the strategy template recently and it is much easier to maintain now, once you understand the complex bits like GTE-Pro: Chevrolet and Porsche and Ferrari Evolution.

The second step is the most time consuming as it requires the upgrade tree to be created (doesn't have to be the same person but often is), some potential upgrade options to be created and a second account and time to test all the combinations. Understanding how to use cloud save/restore is essential in doing this (or how to use a Nox setup).

The last part is the most important bit. Someone has to own the strategy and check that any changes that are made have been checked in game and where cars are used in multiple series the combinations of all those series are considered. Thankfully, there are only a few in this last category.

I think if the creating of the upgrade trees and working out the cheapest upgrades for each car was farmed out to a number of people then it would just be left to the owner of the strategy to determine the cheapest strategy.

Method to Create Upgrade Tree

To give some idea on how long it takes to create the upgrade trees for cars I updated the RR3 Wiki:Upgrade Strategy FormulaE Sunday March 4, 2018, starting with the APT car testing five upgrade trees to find the cheapest one. Then upgrading the other two which ended up being identical upgrade trees but they still needed to be verified. This still took many hours to do, looking at the version history upgrade sheets:

These cars have exiting upgrade costs and descriptions, saving time, only the tree was confirmed, along with Base, upgrade with R$ and fully upgraded stats.


The method to check the cheapest strategy starts with a car at base upgrades. Tip: It is normally easier to takes several passes to collect the costs and descriptions in the first pass then the strategy in the subsequent passes:

  1. Cloud save
  2. Capture and complete one upgrade at a time, from the base, from the cheapest R$ to the most expensive (sort of R$)
  3. Pay gold to complete any R$ purchases
  4. Check and confirm the PR data, before the next upgrade, one at a time. Tip: Although the PR upgrade can be entered, instead use a calculation e.g. =55-54.5, instead of 0.5, sometimes the required PR can be spotted in the upgrade and as it is from cheapest to most expensive this is a result!
  5. Capture & complete all R$ upgrades before starting Icon Gold upgrades
  6. Double check the data captured actually equals the R$ upgrade data (Base PR + R$ upgrade data = Max PR w/ R$)
  7. Capture the car data for PR Max cash, (PR, Top Speed, Acc., Braking, Cornering, Cost, Parts) - change the device's settings between imperial and metric (Settings > Display > Display Speed: MPH | KPH) for top speed MPH/KPH and braking ft/m, do not use a calculation.
  8. Continue to capture the remaining data, as before, one at a time, (sort on Gold cost), any Cold upgrades that are followed by R$ upgrades should be confirmed before the next cheapest Gold upgrade, pay gold to complete R$ upgrade.
  9. Once all data has been captured double check the data captured actually equals the fully upgraded car data (Base PR + upgrade data = PR Fully upgraded)
  10. Once the car is fully upgraded, capture the car data for Max PR w/ Icon Gold, (PR, Top Speed, Acc., Braking, Cornering, Cost, Parts) - change the device's settings between imperial and metric (Settings > Display > Display Speed: MPH | KPH) for top speed MPH/KPH and braking ft/m, do not use a calculation.
  11. Cloud restore (to get all the gold back)
  12. Now all the data has been captured once/twice, the strategies can begin:
    1. work out the cheapest upgrades to reach the required PR, using calculated values. (normally test calculations required PR -0.1 to 0.1+). Tip: Check the upgrades, sometimes the required PR can be spotted in the calculation.
    2. Then test from the cheapest upgrade strategy, until the cheapest is actually confirmed.
    3. Re-capture the upgrade tree in the order of the cheapest upgrade strategy.
  13. Cloud restore (to get all the gold back)

It is very time-consuming!

See the ABT Google Sheet for different strategies tested: 3355055, 6333055, 6353035, 6353053 & 6335053

Hopefully, my explanation hasn't put people off wanting to help.

Please ask if you have any questions.

RR3 Michael P (talk) 20:55, March 6, 2018 (UTC)


Picture Standards

The following naming conventions for pictures are used to automatically link the picture to the article page:

  • Car pictures: File:Showcase ##car name##.jpg (See above for size and method)
  • Manufacture logos: File:Manufacturer ##Manufacturer name##.png
  • Circuit pictures: File:Circuit ##Circuit name##.png
  • Series: File:Series ##name##.png
  • TLS pictures format: File:Series ##Event name##.png
  • Special Event: File:##Event namet##.png
  • The Gauntlet: File:The Gauntlet (Season ##).png

Standard Parsers

With the introduction of named parsers, the names should be consistent between templates, the following table lists the names parsers what should be used in templates.

Parser Name S
e
r
i
e
s
 
S
p
e
c
i
a
l

E
v
e
n
t
s
 
Goal No X
Skip Cost X
Multi Goal No X
Event X X
Laps X X
Recommended PR X
Circuit X X
Variant X X
Daylight X X
Goal Description X
Rolling Start X X
R$ Reward X X
Fame Reward X X
Citation X
Index No X
Tier Name X
PR X
Version X

Simple Formatting

Create headers by putting text in between repeated equal (=) signs. The more =, the lower level the heading is.

Create a bulleted list by starting each item with an asterisk (*)

  • it's ok to make editing mistakes
  • you can preview your work before saving it
  • even after saving it, you or someone else can edit it again to make it even better

Formatting for Emphasis

Put single quote marks around words or phrases for formatting emphasis.

Two single quotes, like ''italics'' will create italics.

Three single quotes, like '''bold text''' will create bold text.


Other stuff...

If you know HTML or CSS formatting commands, they can also be used in this wiki. One useful HTML command is <br /> which creates a line break.

If you want to show what a command looks like, rather than actually implementing the command, surround it with the nowiki command.


How to create a quote

Create a quote:

In source view:

<div class="quote">'''someone wrote:'''<br />Type text here</div>

Becomes:

someone wrote:
Type text here


Also (in source or visual view)

{{Quote|Quotation goes here.|In-game description.}}

Displays:

Quotation goes here.
— In-game description.


Crew Quote (in source or visual view)

{{CrewQuote|Eric|In game quote by Eric.}}

Displays:

Quote Eric
In game quote by Eric.
— Eric, Auto Engineer


Create a Notice:

{{Notify|text=This a notice}}

Displays:

 !  This a notice  ! 

How to create a quote box for code

Create a quote box for code use pre:

<pre>quote code here {some code}</pre>


quote code here {some code}

OR with nowiki:
quote code here {some code}

<nowiki>quote code here {some code}</nowiki>


How to Cite or Reference or Footnote text

See w:Help:Cite

Create a named Citation [4]

<ref name="identifier">footnote text</ref>

If there is another reference, with the same text, the ref name can be used:[4]

<ref name="identifier" />

For a single use Citation use:[5]

<ref>Single Use footnote</ref>

Footnotes

If a citation used, there must be a reference, normally at the bottom of the page:

<references />
  1. Note: Drivetrain can be different from real life cars, feel free to add a citation, as this is a Wiki about the game FM data should be used
  2. Note: this is the in-game top gear and doesn't always agree with real-life cars
  3. When this infobox was first designed ,in Jan 2015, R$icon was the default! How things have changed!
  4. 4.0 4.1 footnote text
  5. Single Use footnote

How to create a R$, Gold, Point or Swearing Icon

The following can be typed in source or visual view, the R$, Gold, Point or Swearing icon will not display until it is previewed or published.

{{R$}} becomes R$icon

{{Gold}} becomes Icon Gold

{{Point}} becomes Pointicon

{{Swearing}} becomes Icon Swearing