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Earn this car FREE by completing the Jaguar XE SV Project 8 Championship, before December 3rd.
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?.
— In-game description.
Limited Time Series
The Lotus Type 125, the all new Jaguar XE SV Project 8, and the Lamborghini Huracán Super Trofeo EVO are each getting their own Limited Time Series. Earn them, and a fist full of Gold!
— What's new in Aston Martin update [v5.6.0].

Availability

The Jaguar XE SV Project 8 is available in one series:

This vehicle was added in the Real Racing 3 Aston Martin Update (v5.6.0) released in Oct 2017 and can be unlocked by earning 26 trophies in Project Jaguar.

This vehicle can be acquired for 500Icon Gold or 400Icon Gold with showcase discount. It can sometimes be bought for ?? Icon Gold as a 'Get it Now' price, unlocking Project Jaguar.

This vehicle is available to win in the following special event:

Characteristics

Stage PR
(Upgrades)
Top Speed Acc. Braking Cornering Cost Parts
Initial
w/ Icon Gold
52.7 200 mph
321 kph
3.29 s 92.0 ft
28.0 m
1.20 g 500 Icon Gold
(400 Icon Gold)
Max PR
w/ R$
58.7
(1111212)
207 mph
334 kph
3.12 s 89.0 ft
27.1 m
1.26 g R$525,400
(+R$1,447,200)
9
6
Max PR
w/ Icon Gold
70.1
(6434343)
227 mph
365 kph
2.83 s 79.0 ft
24.0 m
1.37 g +805 Icon Gold
(1,423 Icon Gold)
12
27
Top Speed
(kph)
0 100 200 300 400 500 600
321 365
Acc.
(s)
9.03 7.79 6.39 4.98 3.58 2.18 0.78
3.29 2.83
Braking
(m)
53.3 46.4 38.6 30.9 23.1 15.3 7.5
28.0 24.0
Cornering
(g)
0.46 0.84 1.42 2.14 3.01 4.04 5.21
1.20 1.37
  1. Info for above, delete this section before creating the page
  2. PR Initial = Base PR level
  3. TPSMPH = Base MPH
  4. TPSKMH = Base KPH
  5. ACC = Base Acceleration
  6. BRFT = Base Braking in Ft
  7. BRM = Base Braking in m
  8. CORN = Base cornering
  9. COSTINT = R$ Purchase Price OR } Delete one
  10. COSTINTGOLD = Gold purchase price } Delete one
  11. D=No = No showcase discount, will display n/a delete parser to calculate 80% showcase cost.
  12. PR Maxcash = PR after R$ upgrades only (R$ only)
  13. UPG Maxcash = upgrade numbers after R$ upgrades only (R$ only)
  14. TPSMPH2 = R$ only MPH
  15. TPSKMH2 = R$ only KPH
  16. ACC2 = R$ only acceleration
  17. BRFT2 = R$ only braking ft
  18. BRM2 = R$ only braking m
  19. CORN2 = R$ only cornering
  20. PR Max = Fully upgraded PR
  21. UPG Max = Fully upgraded upgrade numbers
  22. TPSMPH3 = Fully upgraded MPH
  23. TPSKMH3 = Fully upgraded KPH
  24. ACC3 = Fully upgraded acceleration
  25. BRFT3 = Fully upgraded braking ft
  26. BRM3 = Fully upgraded braking m
  27. CORN3 = Fully upgraded cornering
  28. COSTRS = Total R$ Cost to upgrade car with R$ only upgrades
  29. COSTRS2 = R$ upgrades cost, after a Gold upgrade
  30. COSTGOLD = Cost in Gold only upgrades
  31. COSTGOLD2 = Total upgrade cost in gold (including gold only upgrades)
  32. URS1 = No. of R$ upgrades
  33. URS2 = No of R$ upgrades after a gold upgrade
  34. UGOLD1 = No of Gold only upgrades
  35. UGOLD2 = Total gold upgrades (should be every upgrade)

Note: for Imperial or Metric values, change the units in the settings (Settings > Display > Display Speed: MPH | KPH) rather than converting and rounding the values using a Unit Converter. This ensures the values in-game.

Upgrades ( )

  1. Manual method:
    1. Info: R/upgrades|#Level|#Component|#Upgrade Description|#Time for R$ for upgrades in ? Minutes / ? Hours / ? Days, leave blank for Gold)|#Cost R$ leave blank for Gold|Cost Gold (As appearing in game: use '1 day' instead of '24 hours')
    2. Expand/delete the template below as required.
  2. Visual method, with Google Sheet
    1. Alternative, to create the information visually, this can be used: Google Sheet Car data
    2. As anyone can edit the above sheet, to avoid conflicts, if you have a Google Drive, I would recommend you save a copy (File > Make a copy...), which will save the Google sheet to your own Google Drive, for your own personal use.
    3. Anyone can edit the above sheet, even without a Google account.
    4. The Google sheet also creates the data for the RR3 Wiki:Upgrades Section (Classic Version) page, killing two birds with one stone :)
Reset
Upgrade Duration R$icon Icon Gold
1 Engine: Advanced Engine Tuning 4 Hours 63,800 28
2 Engine: Competition Intake Manifold 42
3 Engine: Competition Fuel Injectors 12 Hours 143,500 60
4 Engine: Custom Engine Re-bore 95
5 Engine: Competition Cylinder Heads 1 Day 322,800 140
6 Engine: Competition Supercharger Kit 215
1 Drivetrain: Ultra-Lightweight Driveshaft 4 Hours 59,300 26
2 Drivetrain: Uprated Center Electronic Differential 38
3 Drivetrain: Ultra-Lightweight Flywheel 12 Hours 133,500 55
4 Drivetrain: Competition Sports Gearbox 85
1 Body: Advanced Body Refinement 4 Hours 47,100 20
2 Body: Advanced Carbon Fibre Weave 30
3 Body: Competition Aerodynamic Detailing 12 Hours 106,000 46
1 Suspension: Adjustable Sway Bar 4 Hours 54,400 24
2 Suspension: Competition Coil Springs 36
3 Suspension: Competition Suspension Tuning 12 Hours 122,400 50
4 Suspension: Fully Adjustable Racing Shocks 80
1 Exhaust: Ultra-Flow Catalytic Converter 4 Hours 53,800 22
2 Exhaust: Uprated Racing Headers 8 Hours 80,700 35
3 Exhaust: Custom Titanium Competition Exhaust 50
1 Brakes: Advanced Brake Pads 4 Hours 41,600 18
2 Brakes: Uprated Competition Calipers 26
3 Brakes: Reinforced Carbon Racing Discs 12 Hours 93,600 40
4 Brakes: Uprated Competition Brake Pads 60
1 Tires & Wheels: Caster Tune 4 Hours 49,900 22
2 Tires & Wheels: Competition Compound 8 Hours 74,800 32
3 Tires & Wheels: Ultra Light Competition Rims 48
TOTAL: 27 1 Day 16 Hours 525,400
+921,800
=1,447,200
805 /
1,423
Colour keys
White R$icon purchase before any Icon Gold upgrades
Or Icon Gold instant purchase
Green R$icon purchase after any Icon Gold upgrades
Red Icon Gold only purchase

For upgrades, including PR values, please see the project page Jaguar XE SV Project 8, please be aware PR values can vary, depending on the upgrade order.


Note: The only way to capture the PR data properly is as follows:

  1. Cloud save
  2. Capture and complete one upgrade at a time, from base
  3. Pay gold to complete any R$ purchases
  4. Check the data and complete the next upgrade, one at a time
  5. Capture & complete all R$ upgrades before starting Icon Gold upgrades
  6. Double check the data captured actually equals the R$ upgrade data (Base PR + R$ upgrade data = Max PR w/ R$)
  7. Capture the car data for PR Max cash, (PR, Top Speed, Acc., Braking, Cornering, Cost, Parts) - change the device's settings between imperial and metric (Settings > Display > Display Speed: MPH | KPH) for top speed MPH/KPH and braking ft/m, do not use a calculation.
  8. Continue to capture the remaining data, as before, one at a time, pay gold to complete R$ upgrades
  9. Once all data has been captured double check the data captured actually equals the fully upgraded car data (Base PR + upgrade data = PR Fully upgraded)
  10. Once the car is fully upgraded, capture the car data for Max PR w/ Icon Gold, (PR, Top Speed, Acc., Braking, Cornering, Cost, Parts) - change the device's settings between imperial and metric (Settings > Display > Display Speed: MPH | KPH) for top speed MPH/KPH and braking ft/m, do not use a calculation.
  11. Cloud restore (to get all the gold back)

It is very time-consuming!

Navigation

Jaguar (7)
Lightweight E-TypeXJ220F-Type SVRXE SV Project 8C-X75XJR-9C-X75 R3 Spec
Project Jaguar
Jaguar XJ220Jaguar F-Type SVRJaguar XE SV Project 8


  1. Once the new car page has been created the following pages that will need editing:
    1. Cars (Fully Upgraded with R$) - Once the upgrade data is known, add the new car in the order it is displayed in the Manufacturer select screen.
    2. RR3 Wiki:Car Costs - Once the upgrade data is known, and upgrade requirements, add the new car in the order it is displayed in the Manufacturer select screen.
    3. Template:T/upgrades - Add link to car upgrade project page.
    4. RR3 Wiki:Pages That Need Editing - Add the new car in the order it is displayed in the manufacturer select screen.
    5. Template:MainPage/Update (will probably be updated add as part of the release)
    6. History (will probably be updated add as part of the release - Add FM, EA and iTunes release notes)

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